Sports Betting Rules

General betting rules

  1. If the outcome of a market cannot be verified officially, we reserve the right to delay the settlement until official confirmation.

  2. If markets were offered when the outcome was already known, we reserve the right to void any betting.

  3. In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes a deviation of more than 100% in the pay-out compared to the market average.

  4. If coverage has to be abandoned and the match finishes regularly, all markets will be settled according to the final result. If the outcome of a market cannot be verified officially, we reserve the right to void them.

  5. In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.

  6. If a match does not adhere to the generally accepted format (e.g. unusual period length, counting procedure, format of a match etc.); we reserve the right to void any market.

  7. If the rules or format of a match differ from our accepted norm, we reserve the right to void any market.

  8. If a match is not completed or not played (e.g. through disqualification, interruption, withdrawal, changes in draws etc.), all undecided markets are considered void.

  9. Where any matter is not covered by these rules ArcaneBet.com reserves the right to make a decision on an individual basis and on the basis of equity.

  10. Outright markets are considered All In Run Or Not and therefore will be settled as a loss if the selection does not take part in the event. Dead Heat rules apply.

Combo bet

  1. Combo bet - a bet on the outcomes of several events which are completely independent of one another.

  2. The winning amount on a Combo bet is the amount of the bet multiplied by the accumulator odds.

  3. The Combo bet odds are calculated as a multiplication of all the outcomes of all the events included in such an accumulator bet.

  4. The Combo bet is deemed to have won if all outcomes in all the events included in the accumulator bet have been correctly predicted.

  5. If one of the outcomes in the accumulator bet loses, then this results in the entire combo bet losing.

  6. If any selections of the combo bet are settled as a refund, the odds for such selections are counted as equal to 1 when the total accumulator odds are generated.

1. Soccer

General

  1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

  2. If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

  3. Regular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

  4. In case of unusual time periods (e.g. 3 periods of 30 minutes each), bets will stand as long as the total statutory time of the match is between 45 minutes and 120 minutes.

Settlement and cancellation rules

  1. If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

  2. In the event of a match abandoned before the completion of 90 minutes play all markets will be declared void.

  3. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

  4. If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting.

  5. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

  6. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

  7. If the team names or category are displayed incorrectly, we reserve the right to void betting.

Match abandonments

Any match abandoned before the completion of 90 minutes play will be void except for those tickets the outcome of which has already been determined at the time of abandonment.

Booking markets

Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play. Cards shown after the match are not considered. Cards for non-players (already substituted players, managers, players on bench) are not considered.

Booking points markets

Yellow card counts as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 35 booking points Settlement will be made according to all available evidence for cards shown during the regular 90 minutes play. Cards shown after the match are not considered. Cards for non-players (already substituted players, managers, players on bench)are not considered.

Corner markets

Corners awarded but not taken are not considered.

Next goalscorer

Own goals will not be considered for Next Goalscorer settlement purposes and are ignored. All players who took part in the match since kick off or previous goal are considered as runners. All players who are currently taking part are listed. If for any reason an unlisted player scores a goal all bets on listed players stand. Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

Anytime goalscorer

Own goals will not be considered for Anytime Goalscorer settlement purposes and are ignored. All players who took part in the match are considered as runners. If for any reason an unlisted player scores a goal all bets on listed players stand. If a match hasn’t finished within 48h after initial kick off all bets are considered void even on players who already scored. Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

Interval markets

Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered. Markets are settled based on the time the ball crosses the line, and not the time the kick is made.

Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.

Asian handicap

Ordinarily when you place a bet on soccer results, you’d choose between win, lose or draw. When it comes to full time results, Asian handicaps remove the possibility of a draw. You have two betting options, home or away. We then assign a weighted “handicap” that gives the underdog an advantage and the favourite a handicap.

There are different types of Asian handicap bets ranging from quarter goal to whole goal. These give you an idea of the team advantage over one another but also tell you how your bet is being placed. The result and handicap bet could mean winning your bet entirely, getting your entire stake refunded (Push), winning half and getting half your stake refunded (Half Win), losing half of your stake and the other half refunded (Half Lose) or losing.

Below are some examples of each type of Asian Handicap along with the scenarios of what would have happened with your bet depending on the different possible outcomes.

Asian handicap 0.75

If you see this displayed, the game starts with the score of 0.75 (3/4 goal handicap). The underdog team has the advantage of a three-quarter goal.

Example - West Ham United +0.75 Vs Manchester United -0.75

You bet on West Ham United to win with +0.75 Handicap.

If West Ham United win, you win the bet

If the match ends in a draw, you win the bet due to the 0.75 goal advantage

If Manchester United win the game by one goal, you lose half of your stake and the other half is returned (Half Lose)

If Manchester United win the game by two or more goals the bet is a losing bet

Alternatively, you bet on Manchester United to win with -0.75 Handicap.

If Manchester United lose, you lose the bet

If the match ends in a draw, you lose the bet due to the 0.75 handicap.

If Manchester United win the game by one goal, you get half of your stake returned and the other half paid out at the stated odds (Half Win)

If Manchester United win the game by two or more goals you win the bet.

Asian handicap -1

In this case, the favorite starts with a single goal handicap. Due to it being a ‘whole’ goal disadvantage there is a possibility of having your whole stake refunded (see example below): Example - Real Madrid -1 Vs Atletico Madrid +1 You bet on Real Madrid to win with -1 Handicap.

If Real Madrid win by two or more goals, you win the bet (as the -1 handicap has been covered)

If Real Madrid win the game by one goal, your stake is returned

If the game is a draw, you lose the bet

If Atletico Madrid win, you lose the bet

Alternatively, you bet on Atletico Madrid to win with +1 Handicap.

If Atletico Madrid win, you win the bet

If the match ends in a draw, you win the bet due to the one goal advantage

If Atletico Madrid lose by a single goal, you get your stake back (this negates the one goal advantage that was assigned)

If Real Madrid win by two goals or more, you lose the bet (they have covered the one goal advantage).

Asian handicap 0.25

With this Handicap Value, the underdog team has a quarter goaladvantage: Example - Bayer Leverkusen +0.25 Vs Borussia Dortmund -0.25

You bet on Bayer Leverkusen to win with +0.25 Handicap.

If Borussia Dortmund win the game, you lose the bet

If the match ends in a draw, your 0.25 advantage means you get half of your stake returned and the other half paid out at the stated odds (Half Win)

If Bayer Leverkusen win, you win the bet Alternatively, you bet on Borussia Dortmund to win with -0.25 Handicap.

If Borussia Dortmund win, you win the bet If the match ends in a draw, you -0.25 disadvantage means you lose half of your stake and the other half is returned to you (Half Lose)

If Bayer Leverkusen win, you lose the bet

Asian Handicap 0.5

With this Handicap Value the underdog starts with a half goal advantage. Betting on this value removes the possibility of stakes (or part of stakes) being returned: Example - Chelsea +0.5 Vs Liverpool -0.5 You bet on Chelsea to win with 0.5 Handicap. If Chelsea wins, you win the bet If the match ends in a draw, you win the bet due to the 0.5 advantage If Liverpool win, you lose the bet Alternatively, you bet on Liverpool to win with -0.5 Handicap If Liverpool win, you win the bet If the match ends in a draw, you lose the bet due to the -0.5 handicap If Chelsea Win, you lose the bet.

Additional information on asian handicap

Occasionally the match will be competitive enough to have a ‘0’ value handicap. The is effectively the same market as ‘Draw no Bet’ where picking either team to win will result in your bet winning if the result going your way. In the event of a draw your entire stake will be refunded.

You may also see ‘bigger’ values assigned in some matches such as 1.75, 2.25 etc. These are still quarter and three quarter values and the favourite/underdog have been simply assigned a bigger handicap/advantage. The principle of how these outcomes work is the same as the one’s given in the above examples.

2. Basketball

General

  1. A bet on Basketball Pre-match is determined on the basis of the Result after the extra (over) time, unless otherwise stated. This does not apply to Live-betting where all bets are settled after Regular time unless otherwise stated.

  2. Who scores Xth point? (incl. ot)- If a match ends before the Xth is reached, this market is considered void (cancelled).

  3. Which team will win race to x points? (incl. ot)- If a match ends before the Xth is reached, this market is considered void (cancelled).

  4. Will there be overtime?- Market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.

Settlement and cancellation rules

  1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

  2. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  3. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  4. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

3. Tennis

General

  1. In case of a retirement and walk over of any player all undecided bets are considered void.

  2. In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues.

  3. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

  4. In case of a match is finished before certain points/games were finished, all affected point/game related markets are considered void.

Settlement and cancellation rules

  1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  2. If the players/teams are displayed incorrectly, we reserve the right to void betting.

  3. If a player retires all undecided markets are considered void.

  4. If a match is decided by a Match tie-break then it will be considered to be the 3rd set.

  5. Every tie-break or Match tie-break counts as 1 game.

4. American football

General

  1. Unless otherwise stated, all Pre-match bets on American Football are determined on the basis of the result after the extra (over) time. This does not apply to Live-betting where all bets are settled after Regular time unless otherwise stated

  2. In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues.

Settlement and cancellation rules

  1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  2. If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting.

  3. If a wrong score is displayed we reserve the right to void betting for this time frame.

  4. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  5. In case of abandoned or postponed matches all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).

  6. If the teams are displayed incorrectly, we reserve the right to void betting.

5. Ice hockey

General

  1. All markets are considered for regular time only unless it is mentioned in the market.

  2. If a match is interrupted and continued within 48h after initial kickoff all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

Settlement and cancellation rules

  1. If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting.

  2. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  3. If a wrong score is entered all markets will be cancelled for the time when the incorrect score was displayed.

  4. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

6. Baseball

General

  1. The name of the so-called starting pitcher has no relevance on how offers are settled

  2. All pre-match bets include extra innings unless otherwise stated. This does not apply to Live-betting where all bets are settled after Regular time unless otherwise stated.

  3. Which team wins race to x points?- If an inning ends before the Xth point is reached (incl. extra innings), this market is considered void (cancelled).

  4. Who scores the Xth point- If an inning ends before the Xth point is reached (incl. extra innings), this market is considered void (cancelled)

  5. The names of the markets do not reflect the actual terms used in baseball. Please take note of the following legend for the actual terms used in baseball: Name of market:

  • Period

  • Overtime (OT)

  • Points

  • Halftime

  • Terms used in Baseball:

  • Inning

  • Extra Inning

  • Runs

  • Result after 9th half-inning

Settlement and cancellation rules

  1. If a match is abandoned at any time all bets will be void unless the game is rescheduled to be played in the next 48 hours e.g. as part of a double-header.

  2. If a match is interrupted or cancelled and won’t be continued on the same day, all undecided markets are considered void.

  3. If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, we reserve the right to void betting.

7. Handball

General

  1. Which team will win race to x points?- If a match ends before the Xth is reached, this market is considered void (cancelled). (incl. ot)

  2. All markets are considered for regular time only unless otherwise stated

  3. If the match goes to a 7-metre shootout; the markets “Who scores Xth point?” and “Which team will win race to X points?” will be voided.

Settlement and cancellation rules

  1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  2. If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void betting.

  3. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

8. Volleyball

General

  1. All markets are considered for regular time only unless otherwise stated.

  2. In the case of a match not being finished all undecided markets are considered void.

  3. Golden set is not considered in any of the mentioned markets.

Settlement and cancellation rules

  1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  3. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

9. Beach Volleyball

General

  1. All markets are considered for regular time only unless otherwise stated.

  2. In the case of a match not being finished all undecided markets are considered void.

  3. Golden set is not considered in any of the mentioned markets.

Settlement and cancellation rules

  1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  3. If a team retires all undecided markets are considered void.

  4. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

10. Futsal

General

  1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

  2. If a match is interrupted and continued within 48h after initial kick-off date, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

Settlement and cancellation rules

  1. If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

  2. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

  3. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  4. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

  5. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

  6. If the team names or category are displayed incorrectly, we reserve the right to void betting.

11. Badminton

General

  1. In the case of a match not being finished, all undecided markets are considered void.

Settlement and cancellation rules

  1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  3. If a team retires all undecided markets are considered void.

  4. If the players/teams are displayed incorrectly, we reserve the right to void betting.

  5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

12. Rugby Union + League

General

  1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

  2. If a match is interrupted and continued within 48h after the initial kickoff, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

  3. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

Settlement and cancellation rule

  1. If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.

  2. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

  3. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  4. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

  5. If the team names or category are displayed incorrectly, we reserve the right to void betting.

13. Darts

General

  1. In the case of a match not being finished all undecided markets are considered void.

Settlement and cancellation rules

  1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  2. If the players/teams are displayed incorrectly, we reserve the right to void betting.

  3. If a match is not completed all undecided markets are considered void.

  4. Bullseye counts as red check out colour.

14. Snooker

General

  1. In the case of a retirement of a player or disqualification, all undecided markets are considered void.

  2. In case of a re-rack settlement stays if the outcome was determined before the re-rack.

  3. No fouls or free balls are considered for settlement of any Potted-Colour market.

  4. In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined.

Settlement and cancellation rules

  1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  2. If the players/teams are displayed incorrectly, we reserve the right to void betting.

  3. If a match is not completed all undecided markets are considered void.

15. Table Tennis

General

  1. In the case of a match not being finished all undecided markets are considered void.

Settlement and cancellation rules

  1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  3. If the players/teams are displayed incorrectly, we reserve the right to void betting.

  4. If a player retires all undecided markets are considered void.

  5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

16. Bowls

General

  1. In case of a retirement and walk over of any player all undecided bets are considered void.

  2. If a match is interrupted and continued within 48h after initial start time, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

Settlement and cancellation rules

  1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  2. If the players/teams are displayed incorrectly, we reserve the right to void betting.

  3. If a player retires all undecided markets are considered void.

17. Cricket T20 + ODI

General

All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void. All markets do not consider super overs unless otherwise mentioned. Penalty runs are not considered in any over or delivery market (markets for multiple overs are not considered for this rule).

  1. Twenty 20: all scheduled overs must be played for undecided markets to be settled unless the innings has reached its natural conclusion.T20/ODIs/Limited Overs matches; bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather unless settlement of the bet has already been determined. 80% and above of agreed scheduled overs bowled is considered to be a full innings, and markets settled accordingly. In drawn first-class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In the case of weather affected matches or other external factors, the Duckworth Lewis method will be applied, and all markets will be paid out on the official result of the match as determined by the governing body's official competition rules. If a match is declared a 'no result' bets will be void and staked money returned to the customer. If a match/market is canceled before a ball being bowled, and it is not rescheduled within 36 hours, bets on the match will be classified as void. (Additional market explanations below. In addition to the rules are as previously stated, please see additional market specific rules. These include inc Live and Pre Live)

  2. Match betting: double chance & draw no bet ; a tie will be considered a dead heat.

  3. Tied match; first-class matches; A tie is when the side batting in the 4th innings is bowled out when the scores are level.

  4. Runs in 1st over: The 1st over must be completed for the bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in cases all bets will be void, unless settlement already has been determined. In first-class matches, the market refers only to each team's innings. Extras and penalty runs in the particular over count towards settlement.

  5. Runs off 1st delivery: the result will be determined by the number of runs added to the team total, or the first ball of the match. For settlement purposes, all illegal balls count as a delivery.

  6. Runs in 1st over: The first over must be completed for bets to stand. If the innings ends during the first over, the over will be deemed to be completed.; Most Fours; Only 'fours' scored from the bat ( off any delivery ) will count toward to total 'four' count. overthrows and 'fours' s all run will not count towards the market. fours in a super over do not count. In first-class games, only fours in the first innings will count.

  7. Most Sixes ( per team inning market): Only 'sixes' scored from the bat ( off any delivery ) will count toward to total 'six'count.overthrows and 'sixes's all run will not count towards the market. Sixes scored in a super over do not count. In first-class games, only first innings sixes count.

  8. Most Extras: All wide deliveries, no balls, byes, leg byes, and penalty runs in the match count towards the final result. If there is runs of the bat at the same time extras are being scored, the runs off the bat do not count towards the extras tally. Extras in a super over don't count. In first-class games, only first innings extras will count.

  9. Most run outs conceded: A run out 'conceded' means that a team member will be run out while batting. Run outs in a super over do not count. First class games, only first innings runouts count.

  10. Highest first over: the first over must be completed for bets to stand unless settlement has already been determined. In limited overs matches, if a match is shortened due to external factors after the start of the first innings, the market will be void. In first-class matches, the market refers only to each team's first innings. Extras and penalty runs contribute towards settlement.

  11. Highest first group of overs: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited over matches, if the match is shortened due to external factors after the start of the first innings, the market will be void. In first-class matches the market only refers to each team's first innings.

  12. Highest first partnership: If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced to external factors, including bad weather unless the settlement is already determined. In drawn first-class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has been already been determined. In first-class matches the market only refers to each team's first innings.

  13. Match Fours: Only fours scored from the bat ( off any delivery- legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. fours in a super over do not count.

  14. Match Sixes: Only sixes scored off the bat ( off any delivery - legal or not) will count towards the total sixes count. Overthrows, all run sixes and extras do not count. sixes in a super over do not count.

  15. Match Extras: All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there is runs of the bat at the same time extras are being scored, the runs off the bat do not count towards the extras tally. Extras in a super over don't count. In first-class games, only first innings extras will count.

  16. Match Runouts: run outs in a super over do not count. Maximum over in a match; All runs, including extras, count towards settlement. Super overs do not count.

  17. Match top batsman : (highest batting score by an individual batsman) When 2 or more batsmen score the same amount of runs, dead heat rules apply. Runs scored in a super over do not count.

  18. Match top Bowler: (the bowler who takes the most wickets in the match ) In limited overs matches the bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to the external factors, including bad weather. If two or more bowlers end up taking the same amount of wickets, the bowler who conceded the least amount of runs will be declared the winner. If 2 or more bowlers end up with the same amount of wickets and runs conceded, dead heat rules apply. Wickets taken in a super over do not count.

  19. Man of the Match: dead heat rules apply. If no man of the match announced, bets will be void.

  20. Runs off delivery: For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first ball will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to a free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.

  21. Runs in an over: The specified over must be completed for the bets to stand unless settlement has already been determined. If an innings ends in that over, the over will be determined as completed. If an over does not commence for any reason, the bet will be considered void. Extras and penalty runs do count towards settlement.

  22. Boundary in an Over: Only boundaries scored from the bat ( off any delivery - legal or not) will count as a boundary. All run fours and extras do not count as boundaries.

  23. Wickets in an Over: Any wickets in an over will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket will be deemed to have been taken the ball before. Odd/Even runs: Zero will be deemed as Even.

  24. Runs in groups of Overs: If the specified amount of overs are not completed, the bet will be void, unless the team is all out, declares, reached their target or settlement of the bet has already been determined.

  25. Wickets in groups of overs: If the specified amount of overs are not completed, the bet will be void, unless the team is all out, declares, reached their target or settlement of the bet has already been determined. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, the wicket will be deemed to have been taken the ball before.

  26. Runs in a session: Total amount of runs in a session, regardless of which team scores them. If there has been fewer than 20 overs bowled in a session, bets will be void, unless settlement has already been reached.

  27. Innings runs: The number of runs scored in specific innings.

  • Innings wickets: Retired hurt does not count as a wicket.

  • Innings Fours: specific innings fours. rules same as total match fours.

  • Innings Sixes: specific innings sixes. rules same as total match sixes.

  • Innings extras: How many extras will be added to a teams score as a whole inning.

  • Innings run outs; How many run outs will occur in a set innings

  • Maximum overs in an innings: How many runs will be scored in the highest scoring over of the innings.

  • Innings runs - Odd/ Even: Total innings score judged to be odd or even. 0 counts as even

  • Innings to finish with a boundary: Only boundaries scored from the bat ( off any delivery - legal or not) will count as a boundary. All run fours and extras do not count as boundaries. In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

  1. Over/Under Wides: 'for settling purposes, over and under wides is for the nominated bowling team bowling the wides.

  2. Exact runs in Innings: In limited over matches, bets will be void if there is any reduction in the number of overs to have been bowled at the time the bet was placed due to external factors, including bad weather.

  3. Top batsmen in innings: the batsmen who has the highest individual run score of that specified innings. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. When 2 players end up on the exact amount of runs, the dead heat rule applies. Runs scored in a super over do not count.

  4. Top Bowler in an innings: The bowler who has taken the most amount of wickets in specified innings. In limited overs matches the bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to the external factors, including bad weather

  5. If two or more bowlers end up taking the same amount of wickets, the bowler who conceded the least amount of runs will be declared the winner. If 2 or more bowlers end up with the same amount of wickets and runs conceded, dead heat rules apply. Wickets taken in a super over do not count.

  6. Last man standing; which batsmen will be not out upon completion of the innings. If there are two or more batsmen who are not out at the completion of the innings, the winner for the purpose of settlement will be the last batsmen to face a ball ( legal or not). Players will not to be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat. In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather.

  7. Batsman Runs: how many runs will the nominated batsmen score in specific innings. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, the bet will be void. If a batsmen retires hurt and returns, the additional runs will count towards his innings total. If a batsmen retires and doesn't return, the bet settlement will be on the current score the batter has as a retired batsman. Runs scored in a super over don't count.

  8. Batsman fours: How many boundaries a batsman will hit, including of illegal deliveries. All run fours do not count. Fours scored in a super over do not count. overthrows and extras do not count. If a batsman does not bat, bet is void.

  9. Batsman sixes: How many sixes a batsman will hit, including off illegal deliveries. All run sixes, do not count. sixes scored in a super over do not count. overthrows and extras do not count. If a batsman does not bat, bet is void.

  10. Batsman milestones: Will a batsman reach 'xx '. Only runs coming from the bat count. Including legal and illegal deliveries.

  11. Rabbit runs: The number 11 is taken to be the last man to come out to bat in the innings, regardless of previously stated batting order. If the innings in completed without the number 11 coming to the crease, that batsmen will be deemed to have scored 0.

  12. Method of next dismissal:'How will the named batsman be out?' If the specified batsman is not out, bets will be void. If the specified batsmen retires out and does not return, the bets will be void. If the retired batsman does return, the bets will stand.

  13. Fall of next wicket: 'how many runs will the batting team be on when the next wicket falls' If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed. The retiring batsman does not count as a wicket. Next man out: if either batsman retires hurt or the batsman at the crease is different from those quoted, the bets placed on both batsmen will be declared void.

  14. Method of next dismissal: If a specified wicket does not fall, bets will be void. Batsman Match Bet: Both players must be named in the starting 11.If either does not get named then bets are void. Both batsmen need to bat for the market to be valid. . Runs in a super over do not count.

  15. Bowler Matchbet: Both players must be named in the starting 11.If either does not then subsequently bowl all bets are still settled. Wickets in a super over do not count. Both players must be named in the starting 11. If either does not then subsequently bowl all bets are still settled. Wickets in a super over do not count.

  16. All-rounder match bet: Points are scored as follows: 1 point per run. 20 points per wicket. 10 points per catch. 25 points per stumping. Both players must be named in the starting 11. If either does not then subsequently bat or bowl, all bets are still settled. Runs in a super over do not count. Keeper match bet: as 'Allrounder match bet above'

  17. Free Hit: The result will be determined by the number of runs added to the team total, off the specified delivery. If the free hit is re-bowled because of an illegal delivery, the runs scored off the second free hit do not count. Extras and penalty runs will count towards settlement.

  18. Race to 'x' runs: All bets stand. If neither batsman reaches 'x' the markets will be settled as 'Neither'.

  19. Next to take a wicket: If none of the named bowlers take the next wicket, the market will be settled as ' none of the above'. A batsman retiringhurt does not count as a wicket. Run outs, Timed out, and any other method of dismissal not awarded to the bowler will be settled as 'none of the above'

  20. Winning Over: In which over of the named team's innings be completed. All bets will be void if there is no official result. In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.

Settlement and cancellation rules

  1. All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

  2. In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply.

  3. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.

  4. In first-class matches, if the official result is a tie, bets will be settled as a dead heat between both teams. Bets on a draw will be settled as a loss.

Dead Heat rule: in the event of a Dead Heat, selections that are settled due to the dead heat rule shall be paid as 'Half Win'(ie) a initial 10 unit bet at 1.70 match winner would = 17.00 for a win. - A dead heat rule ( two declared winners half win each ) = 17.00/2 = 8.50 return to player on above example bet. Other markets in the given 'dead heat' match are settled as per normal settlement rules.

18. Squash

General

  1. In the case of a match not being finished all undecided markets are considered void.

Settlement and cancellation rules

  1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  3. If the players/teams are displayed incorrectly, we reserve the right to void betting.

  4. If a player retires, forfeits the match or is disqualified all undecided markets are considered void.

  5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

  6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

19. Winter Sports

General

  1. Competitors will be considered to start an event based on the official start list of the respective governing body.

  2. Dead-heat rules apply.

Event Abandonments/Postponements

  1. If an event is abandoned at any time all bets will be void.

  2. If an event is taking place within a sporting tournament, e.g. Winter Olympics, all bets will stand even if the event is postponed as long as the it is rescheduled to take place within the official time of the tournament

  3. An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed start time unless it is a part of a sporting tournament as above.

Head to Head

  1. Predict which competitor will achieve the highest finishing position. All competitors must start the event for bets to stand. In the event that a second run is abandoned the first run will be used for resulting purposes.

20. Esports

General rules

  1. All eSports markets are based on the result at the end of a scheduled match/map, unless otherwise stated. If a draw option has not been made available, then extra-time will count if played. In the event a game/map has been declared a “stale-mate” draw when a draw option is not available within the game rules, all bets will stand only if the game/map is replayed within 48 hours. All settlement will occur using the official result as declared by the relevant tournament organiser of the concerned competition.

Matches not played as listed

  1. If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object. If a player plays with the wrong nickname or on a smurf/secondary account in an official match, the result is still valid unless it is stated by the organiser that it was a violation of match rules.

  2. Wagers will not be cancelled because a team is playing with a stand-in or replacement player. If the organizer of the event allows for standins and there is an official result, all bets will be graded normally.

  3. If for any reason the length of a series or game is changed, Match winner markets will be settled using the official result as declared by the relevant organiser, all other wagers will be void.

Abandonments/Postponements

  1. In the event the result of a match is overruled by the organiser due to unforeseen circumstances - such as cheating - all bets on that match will be void and refunded.

  2. If a match has been declared by the official organisation as a walkover win - match has not started - all bets will be void.

  3. If a team or player retires during a match, only wagers on the completed individual maps or games will be resulted using what is declared as the official result. Markets such as Match 2way, Match Handicap and Match Totals will all be void unless the entire match has been completed.

Outrights

  1. Outright bets on leagues, groups, players and competitions concerning the finish position, stage of elimination or ranking of teams and players will be determined at the end of the scheduled programme of matches.

  2. Unless otherwise stated, outright markets are considered All-in Run or not, therefore bets will stand on any team which does not complete all of its fixtures and either retires or forfeits the competition.

Live Betting

Counter Strike: Global Offensive

Important

  1. If a match is interrupted or postponed and is not continued within 48h after initial start time, all undecided markets are void. Markets do not consider overtime unless otherwise stated.

Live Betting Settlement and Cancellation Rules

  1. Markets will be settled based on officially published results.

  2. If the fixture is listed incorrectly, we reserve the right to void betting.

  3. In case of a walkover or retirement, all undecided markets are void.

  4. If a match or map is not finished, all undecided markets are void.

  5. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void.

  6. The replayed match or map will be handled separately.

  7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

Dota 2 & League Of Legends

Important

  1. If a match is interrupted or postponed and is not continued within 48h after initial start time, all undecided markets are void. Markets do not consider overtime unless otherwise stated.

Live Betting Settlement and Cancellation Rules

  1. Markets will be settled based on officially published results.

  2. If the fixture is listed incorrectly, we reserve the right to void betting.

  3. In case of a walkover or retirement, all undecided markets are void.

  4. If a match or map is not finished, all undecided markets are void.

  5. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void.

  6. The replayed match or map will be handled separately.

  7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

Updated 19 05 2020

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